DreamCat GamesA 3rd Person Camera in Complex Voxel WorldWho’d have thought that in the first year of making my video game, the feature to take the most time would be the camera? Definitely not…19 min read·Aug 25, 2020----
DreamCat GamesSmooth Voxel Mapping: a Technical Deep Dive on Real-time Surface Nets and TexturingI explain everything I know about voxel meshing and rendering using Surface Nets, Triplanar Mapping, and Texture Splatting.16 min read·Aug 1, 2020--5--5
DreamCat GamesImplementing a Turn-Based Game in an Entity Component System with SPECS-TaskI’ve heard from a few people who are just getting started with an entity component systems (ECS) that implementing logic for a turn-based…4 min read·Jan 22, 2020--2--2