Who’d have thought that in the first year of making my video game, the feature to take the most time would be the camera? Definitely not me. And the amount of camera code that I have now is not terribly much, but the time-consuming part was just failing over, and over, and over again in the design phase. Thankfully now I have a newfound appreciation for the complexities involved, and I came out of this experience with some effective algorithms that I want to share.

In this article, I’ll explain the core parts of my camera controller, and how it…

DreamCat Games

Indie game developer

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