A 3rd Person Camera in Complex Voxel WorldWho’d have thought that in the first year of making my video game, the feature to take the most time would be the camera? Definitely not…Aug 25, 2020Aug 25, 2020
Smooth Voxel Mapping: a Technical Deep Dive on Real-time Surface Nets and TexturingI explain everything I know about voxel meshing and rendering using Surface Nets, Triplanar Mapping, and Texture Splatting.Aug 1, 20205Aug 1, 20205
Implementing a Turn-Based Game in an Entity Component System with SPECS-TaskI’ve heard from a few people who are just getting started with an entity component systems (ECS) that implementing logic for a turn-based…Jan 22, 20202Jan 22, 20202